About

I design consumer products and the complex B2B systems behind them.

I'm Yoav, a Senior Product Designer with 5+ years turning complex, high-stakes workflows into clear products. I'm currently Head of Product Design at Stargo, and previously Senior UX Designer at Keshet Media Group.

Yoav Cohen, Senior Product Designer

+5
Years leading product design
+2M
Daily active users impacted
30%
Reduction in operational task time
RU
Figma & UX Lecturer at Reichman University

At Stargo, I own product design end to end for an AI-powered B2B logistics platform, as the only designer. I built the UX strategy, information architecture, and design system from scratch, then hand production-ready specs to engineering through AI-assisted workflows like Claude Code.

At Keshet Media Group, I owned consumer experiences across Web, iOS, Android, and Smart TV, alongside internal systems that were quietly costing the business time. I led end-to-end UX research and redesigned those systems, cutting operational task time by 30%, while my product work reached 2M+ daily active users generating hundreds of millions of NIS in annual revenue.

I also teach. As a Figma Lecturer at Reichman University, I designed and led an advanced Figma and UX curriculum.

Outside of work, I'm usually chasing whatever tech just launched, working out to clear my head, or planning the next trip, happiest with good food and the people I love around the table.

Focus Areas

  • Product Design Leadership (B2C & B2B Enterprise)
  • Design Systems at Scale
  • AI-Assisted Design & Development Workflows
  • UX Strategy & Research
  • Mentorship & Teaching

Tools & AI Workflow

  • Figma, Sketch, ProtoPie
  • Claude Design, Claude Code, Google Stitch, Loveable
  • Design Tokens & Component Libraries
Published Research

Excluded by Robots: Can Robot-Robot-Human Interaction Lead to Ostracism?

Before product design, I was asking a stranger question: can a robot hurt your feelings? At miLAB, Interdisciplinary Center Herzliya, I led an HCI project end to end, a study where people played a ball-tossing game with two non-humanoid robots, published at HRI 2021. The finding: even faceless robots can make someone feel genuinely excluded. It was where I first built research methodology from the ground up.

A study participant seated at a round table facing two non-humanoid robots, a sphere and a lamp-like arm, during the ball-tossing game.